Game Hacking: Developing Autonomous Bots for Online Games

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Wish your favorite PC game had a more informative heads up display? What if you could instantly collect all that loot from your latest epic battle? You don't need to be a sorcerer to transform a game you like into a game you love. Just make a bot to do the grunt work for you!

If you're familiar with Windows-based development and memory management, then Game Hacking, provides all the tools and knowledge you need to become a true game hacker. Let veteran game hacker Nick Cano teach you the basics, including reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection. Throughout the book, you'll hone your new skills with hands-on labs, dig into practice binaries, and learn to write your own bot.

Level up your toolbox with hacking techniques:Scan and modify memory with Cheat EngineExplore program structure and execution flow with OllyDBGLog processes and pinpoint useful data files with Process MonitorManipulate control flow through NOPing, hooking, and moreLocate and dissect common game memory structures

Discover the secrets behind common game bots, including:Persistent hacks, such as a heads up displayResponsive hacks, such as auto healers and combo botsBots with artificial intelligence, such as cave walkers and automatic looters

Game hacking might seem like black magic, but that doesn't mean it's evil. When you know how bot makers create bots and why they do it, you'll be empowered to discourage and defend against bots in your own games!

Journey through the inner workings of PC games, and come away with a deeper understanding of both game design and computer security.

Product Details

  • Paperback: 304 pages
  • Publisher: No Starch Press; 1 edition (July 30, 2016)
  • Language: English
  • ISBN-10: 1593276699
  • ISBN-13: 978-1593276690
  • Product Dimensions: 7 x 0.7 x 9.1 inches
  • Shipping Weight: 1.2 pounds