If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see.
From the authors of the best-selling Exploiting Software, Exploiting Online Games takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft™ and Second Life®. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks.
This book covers Why online games are a harbinger of software security issues to come How millions of gamers have created billion-dollar virtual economies How game companies invade personal privacy Why some gamers cheat Techniques for breaking online game security How to build a bot to play a game for you Methods for total conversion and advanced mods
Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Games are tomorrow's security techniques on display today.
- Publication Date:July 9, 2007
- Word Wise:Not Enabled
- Print Length:380 pages
- File Size:7229 KB
- Lending:Not Enabled
- Publisher:Addison-Wesley Professional; 1st Edition (July 9, 2007)
- Enhanced Typesetting:Enabled
- X-Ray:Not Enabled
- Simultaneous Device Usage:Up to 5 simultaneous devices, per publisher limits
- Screen Reader:Supported