The MIT-Lemelson Prize-winning scientist and author of The Age of Spiritual Machines predicts that technology will one day merge with the human body and mind, describing a powerful human-machine civilization in which biological and virtual reality will coexist and numerous social and scientific problems will be resolved. 75,000 first printing.
Este livro tem como objetivo ser um texto introdutório a interessados em hacking e testes de invasão. Como se trata de um texto introdutório, as técnicas e ferramentas utilizadas são apresentadas de forma didática e com aprofundamento limitado. Entretanto, são sugeridas referências tanto para textos mais avançados quanto para textos que possam preencher lacunas de conhecimentos necessários para entender e efetuar testes de invasão.
A intenção deste livro, ao promover um conteúdo de hacking e testes de invasão, vai ao encontro da necessidade de se conhecer as técnicas de invasão para se adotar medidas de prevenção à invasão. Em outras palavras: para se defender é preciso conhecer as técnicas e ferramentas de ataque, ou seja, segurança ofensiva.
Continue reading “Introdução aos Testes de Invasão: Técnicas de ataque para melhorar suas defesas (Portuguese Edition)”
"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system–you should be the first.
"The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys."
–Aviel D. Rubin, Ph.D.
Professor, Computer Science
Technical Director, Information Security Institute
Johns Hopkins University
"Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be."
"If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge."
–Edward W. Felten, Ph.D.
Professor of Computer Science and Public Affairs
Director, Center for Information Technology Policy
"Historically, games have been used by warfighters to develop new capabilities and to hone existing skills–especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,' and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional.
"Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge."
Chief, Information Protection Directorate
United States Air Force
"Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it.
"With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today."
–Greg Morrisett, Ph.D.
Allen B. Cutting Professor of Computer Science
School of Engineering and Applied Sciences
"If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk."
–Brian Chess, Ph.D.
Founder/Chief Scientist, Fortify Software
Coauthor of Secure Programming with Static Analysis
"This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!"
Principal Consultant, Cigital
Coauthor of Network Security with OpenSSL
If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see.
From the authors of the best-selling Exploiting Software, Exploiting Online Games takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft™ and Second Life®. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks.
This book covers Why online games are a harbinger of software security issues to come How millions of gamers have created billion-dollar virtual economies How game companies invade personal privacy Why some gamers cheat Techniques for breaking online game security How to build a bot to play a game for you Methods for total conversion and advanced mods
Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Games are tomorrow's security techniques on display today.
Terrorist groups are currently using information and communication technologies to orchestrate their conventional attacks. More recently, terrorists have been developing a new form of cyber-capability to coordinate cyber attacks. This book explores the possibility that cyber-terrorists may have developed or may have future capabilities to attack critical infrastructure by accessing Supervisory Control and Data Acquisition (SCADA) systems within Australia and throughout the world. The book characterises the Australian security and terrorism environment and discusses the vulnerability of Australian computer systems and control systems. It also discusses the cyber-capability of various terrorist groups, SCADA risk evaluation methods and presents a framework to measure and protect SCADA systems from the threat of cyber-terrorism within Australia. This framework forms the main basis of this research and is examined by three focus group interviews, signifying the need for new counter-terrorism security models to assist with assessing new cyber security threats such as cyber-terrorism. This contribution is of great value to the SCADA community and organisations.
The first book to reveal and dissect the technical aspect of many social engineering maneuvers
From elicitation, pretexting, influence and manipulation all aspects of social engineering are picked apart, discussed and explained by using real world examples, personal experience and the science behind them to unraveled the mystery in social engineering.
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